{"id":2215,"date":"2021-05-29T10:06:24","date_gmt":"2021-05-29T10:06:24","guid":{"rendered":"https:\/\/blog.lift.do\/?p=2215"},"modified":"2021-05-29T10:06:38","modified_gmt":"2021-05-29T10:06:38","slug":"the-fogg-behavior-model-or-the-bmap-model-for-building-habits","status":"publish","type":"post","link":"https:\/\/blog.lift.do\/the-fogg-behavior-model-or-the-bmap-model-for-building-habits\/","title":{"rendered":"The Fogg Behavior Model or the B=MAP Model For Building\u00a0Habits"},"content":{"rendered":"\n
Everything you need to know about the Fogg Behavior Model to welcome transformation into your life and build lasting\u00a0habits.<\/strong><\/p>\n\n\n\n According to BJ Fogg, the founder of the Behavior Design Lab at Stanford University, a behavior happens when motivation, ability, and a prompt converge simultaneously. This is known as the Fogg Behavior Model or B=MAP.<\/p>\n\n\n\n If you want to change your life, you\u2019ll have to change your behaviors. There are only three simple variables that drive those behaviors. That\u2019s where the B=MAP model comes in. It is the framework to understand and unlock the mystery of how habits take root in routines. It will help you adopt helpful habits and get rid of unhelpful ones. This post outlines the B=MAP model and lays down steps how you can apply it in your life to make room for transformative change.<\/p>\n\n\n\n Behavior is the result of motivation, ability, and prompts taken at the same time. This is a simple formula that can lead to incredible results. In other words, a behavior is the result of:<\/p>\n\n\n\n This is true for building a habit and breaking an old habit in equal measure. <\/p>\n\n\n\n \u201cYou can disrupt a behavior you don\u2019t want by removing the prompt. This isn\u2019t always easy, but removing the prompt is your best first move to stop a behavior from happening.\u201d\u200a\u2014\u200aBJ Fogg<\/p><\/blockquote>\n\n\n\n The following sections will discuss each element of the B=MAP in detail and ay down actionable steps you can execute right away to welcome change into your life.<\/p>\n\n\n\n Most people wrongly assume that motivation is all you need to successfully build a new habit. Fogg disagrees, stating that motivation is only one part of the equation. And as we all know. motivation is unreliable. It doesn\u2019t last forever.<\/p>\n\n\n\n According to Fogg, there are three sources of motivation:<\/p>\n\n\n\n The best kinds of behaviors you can focus on are what Fogg calls \u201cGolden Behaviors\u201d. It has three elements, namely, it should be effective in realizing your aspiration, you should want to do the behavior, and you are fully capable of executing it.<\/p>\n\n\n\n If you\u2019re able to execute a behavior, you\u2019ll not need much motivation to continue doing it. When you\u2019re struggling to build a new habit, ask yourself what Fogg calls the Discovery Question<\/em>: What is making this behavior hard to do? <\/strong><\/p>\n\n\n\n This is not only an incredible exercise in self-reflection, but is also a helpful step towards solving your inability to build the habit. As Fogg\u2019s research suggests, your answer to the Discovery Question<\/em> could be a combination of the following (Fogg calls them Ability Factors<\/strong>):<\/p>\n\n\n\n Another question you Fogg suggests you ask yourself is the Breakthrough Question<\/em>: How can I make this behavior easier to do?<\/em> There are only three answers to this, according to Fogg\u2019s research:<\/p>\n\n\n\n Prompts are the triggers or cues that push you to start the habit. As per Fogg\u2019s research, there are three types of prompts:<\/p>\n\n\n\n \u201cAction Prompts are already embedded in your life so seamlessly and naturally that you don\u2019t have to think about them.\u201d\u200a\u2014\u200aBJ Fogg<\/p><\/blockquote>\n\n\n\n Fogg proposes a simple graph to help us understand how to build a new habit or behavior. Along the vertical axis is Motivation (M) which varies between High and Low. Along the horizontal axis is Ability (A) which varies between Hard to do and Easy to do. Then, the Prompt (P) lands either above or below a curved line on the graph, known as the \u201cAction Line.\u201d<\/p>\n\n\n\n The position of your Prompt in relation to the Action Line determines whether you\u2019ll do a Behavior (B) or not.<\/p>\n\n\n\n
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\n\n\n\nThe B=MAP Model<\/h3>\n\n\n\n
\n\n\n\nMotivation<\/h3>\n\n\n\n
\n\n\n\nAbility<\/h3>\n\n\n\n
\n\n\n\nPrompts<\/h3>\n\n\n\n
\n\n\n\nHow to apply the B=MAP model<\/h3>\n\n\n\n